Files
2fa-tool/components/tech-background.tsx
v0 7c45e9a868 fix: resolve z-index and background issues for canvas visibility
Remove opaque background, adjust z-index, and add base color for proper theming.

Co-authored-by: Simon <85533298+handsomezhuzhu@users.noreply.github.com>
2026-02-04 15:21:03 +00:00

175 lines
4.6 KiB
TypeScript

"use client"
import { useEffect, useRef } from "react"
export function TechBackground() {
const canvasRef = useRef<HTMLCanvasElement>(null)
useEffect(() => {
const canvas = canvasRef.current
if (!canvas) return
const ctx = canvas.getContext("2d")
if (!ctx) return
let animationFrameId: number
let particles: Particle[] = []
const resize = () => {
canvas.width = window.innerWidth
canvas.height = window.innerHeight
}
class Particle {
x: number
y: number
vx: number
vy: number
size: number
opacity: number
constructor(width: number, height: number) {
this.x = Math.random() * width
this.y = Math.random() * height
this.vx = (Math.random() - 0.5) * 0.3
this.vy = (Math.random() - 0.5) * 0.3
this.size = Math.random() * 2 + 1
this.opacity = Math.random() * 0.5 + 0.1
}
update(width: number, height: number) {
this.x += this.vx
this.y += this.vy
if (this.x < 0 || this.x > width) this.vx *= -1
if (this.y < 0 || this.y > height) this.vy *= -1
}
draw(ctx: CanvasRenderingContext2D, isDark: boolean) {
ctx.beginPath()
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2)
ctx.fillStyle = isDark
? `rgba(100, 200, 255, ${this.opacity})`
: `rgba(50, 100, 150, ${this.opacity * 0.5})`
ctx.fill()
}
}
const initParticles = () => {
particles = []
const particleCount = Math.floor((canvas.width * canvas.height) / 15000)
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle(canvas.width, canvas.height))
}
}
const drawGrid = (isDark: boolean) => {
const gridSize = 50
ctx.strokeStyle = isDark
? "rgba(100, 200, 255, 0.03)"
: "rgba(50, 100, 150, 0.05)"
ctx.lineWidth = 1
for (let x = 0; x <= canvas.width; x += gridSize) {
ctx.beginPath()
ctx.moveTo(x, 0)
ctx.lineTo(x, canvas.height)
ctx.stroke()
}
for (let y = 0; y <= canvas.height; y += gridSize) {
ctx.beginPath()
ctx.moveTo(0, y)
ctx.lineTo(canvas.width, y)
ctx.stroke()
}
}
const drawConnections = (isDark: boolean) => {
const maxDistance = 120
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const dx = particles[i].x - particles[j].x
const dy = particles[i].y - particles[j].y
const distance = Math.sqrt(dx * dx + dy * dy)
if (distance < maxDistance) {
const opacity = (1 - distance / maxDistance) * 0.2
ctx.beginPath()
ctx.moveTo(particles[i].x, particles[i].y)
ctx.lineTo(particles[j].x, particles[j].y)
ctx.strokeStyle = isDark
? `rgba(100, 200, 255, ${opacity})`
: `rgba(50, 100, 150, ${opacity * 0.5})`
ctx.lineWidth = 1
ctx.stroke()
}
}
}
}
const animate = () => {
const isDark = document.documentElement.classList.contains("dark")
// Fill with base background color
ctx.fillStyle = isDark ? "hsl(224, 71%, 4%)" : "hsl(0, 0%, 100%)"
ctx.fillRect(0, 0, canvas.width, canvas.height)
// Draw subtle gradient overlay
const gradient = ctx.createRadialGradient(
canvas.width / 2,
canvas.height / 2,
0,
canvas.width / 2,
canvas.height / 2,
canvas.width / 1.5
)
if (isDark) {
gradient.addColorStop(0, "rgba(30, 60, 100, 0.1)")
gradient.addColorStop(1, "rgba(10, 20, 40, 0)")
} else {
gradient.addColorStop(0, "rgba(200, 230, 255, 0.2)")
gradient.addColorStop(1, "rgba(255, 255, 255, 0)")
}
ctx.fillStyle = gradient
ctx.fillRect(0, 0, canvas.width, canvas.height)
drawGrid(isDark)
// Update and draw particles
for (const particle of particles) {
particle.update(canvas.width, canvas.height)
particle.draw(ctx, isDark)
}
drawConnections(isDark)
animationFrameId = requestAnimationFrame(animate)
}
resize()
initParticles()
animate()
window.addEventListener("resize", () => {
resize()
initParticles()
})
return () => {
cancelAnimationFrame(animationFrameId)
window.removeEventListener("resize", resize)
}
}, [])
return (
<canvas
ref={canvasRef}
className="fixed inset-0 pointer-events-none z-0"
aria-hidden="true"
/>
)
}