"use client" import { useEffect, useRef } from "react" export function TechBackground() { const canvasRef = useRef(null) useEffect(() => { const canvas = canvasRef.current if (!canvas) return const ctx = canvas.getContext("2d") if (!ctx) return let animationFrameId: number let particles: Particle[] = [] const resize = () => { canvas.width = window.innerWidth canvas.height = window.innerHeight } class Particle { x: number y: number vx: number vy: number size: number opacity: number constructor(width: number, height: number) { this.x = Math.random() * width this.y = Math.random() * height this.vx = (Math.random() - 0.5) * 0.3 this.vy = (Math.random() - 0.5) * 0.3 this.size = Math.random() * 2 + 1 this.opacity = Math.random() * 0.5 + 0.1 } update(width: number, height: number) { this.x += this.vx this.y += this.vy if (this.x < 0 || this.x > width) this.vx *= -1 if (this.y < 0 || this.y > height) this.vy *= -1 } draw(ctx: CanvasRenderingContext2D, isDark: boolean) { ctx.beginPath() ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2) ctx.fillStyle = isDark ? `rgba(100, 200, 255, ${this.opacity})` : `rgba(50, 100, 150, ${this.opacity * 0.5})` ctx.fill() } } const initParticles = () => { particles = [] const particleCount = Math.floor((canvas.width * canvas.height) / 15000) for (let i = 0; i < particleCount; i++) { particles.push(new Particle(canvas.width, canvas.height)) } } const drawGrid = (isDark: boolean) => { const gridSize = 50 ctx.strokeStyle = isDark ? "rgba(100, 200, 255, 0.03)" : "rgba(50, 100, 150, 0.05)" ctx.lineWidth = 1 for (let x = 0; x <= canvas.width; x += gridSize) { ctx.beginPath() ctx.moveTo(x, 0) ctx.lineTo(x, canvas.height) ctx.stroke() } for (let y = 0; y <= canvas.height; y += gridSize) { ctx.beginPath() ctx.moveTo(0, y) ctx.lineTo(canvas.width, y) ctx.stroke() } } const drawConnections = (isDark: boolean) => { const maxDistance = 120 for (let i = 0; i < particles.length; i++) { for (let j = i + 1; j < particles.length; j++) { const dx = particles[i].x - particles[j].x const dy = particles[i].y - particles[j].y const distance = Math.sqrt(dx * dx + dy * dy) if (distance < maxDistance) { const opacity = (1 - distance / maxDistance) * 0.2 ctx.beginPath() ctx.moveTo(particles[i].x, particles[i].y) ctx.lineTo(particles[j].x, particles[j].y) ctx.strokeStyle = isDark ? `rgba(100, 200, 255, ${opacity})` : `rgba(50, 100, 150, ${opacity * 0.5})` ctx.lineWidth = 1 ctx.stroke() } } } } const animate = () => { const isDark = document.documentElement.classList.contains("dark") // Fill with base background color ctx.fillStyle = isDark ? "hsl(224, 71%, 4%)" : "hsl(0, 0%, 100%)" ctx.fillRect(0, 0, canvas.width, canvas.height) // Draw subtle gradient overlay const gradient = ctx.createRadialGradient( canvas.width / 2, canvas.height / 2, 0, canvas.width / 2, canvas.height / 2, canvas.width / 1.5 ) if (isDark) { gradient.addColorStop(0, "rgba(30, 60, 100, 0.1)") gradient.addColorStop(1, "rgba(10, 20, 40, 0)") } else { gradient.addColorStop(0, "rgba(200, 230, 255, 0.2)") gradient.addColorStop(1, "rgba(255, 255, 255, 0)") } ctx.fillStyle = gradient ctx.fillRect(0, 0, canvas.width, canvas.height) drawGrid(isDark) // Update and draw particles for (const particle of particles) { particle.update(canvas.width, canvas.height) particle.draw(ctx, isDark) } drawConnections(isDark) animationFrameId = requestAnimationFrame(animate) } resize() initParticles() animate() window.addEventListener("resize", () => { resize() initParticles() }) return () => { cancelAnimationFrame(animationFrameId) window.removeEventListener("resize", resize) } }, []) return (