mirror of
https://github.com/handsomezhuzhu/2fa-tool.git
synced 2026-02-20 11:43:19 +00:00
Introduce subtle black-and-white animations for a tech vibe. Co-authored-by: Simon <85533298+handsomezhuzhu@users.noreply.github.com>
199 lines
6.4 KiB
TypeScript
199 lines
6.4 KiB
TypeScript
"use client"
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import { useEffect, useRef } from "react"
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export function TechBackground() {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext("2d")
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if (!ctx) return
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let animationFrameId: number
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let time = 0
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// Pulse points that will glow
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const pulsePoints: { x: number; y: number; phase: number; speed: number }[] = []
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const initPulsePoints = () => {
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pulsePoints.length = 0
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const gridSize = 60
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for (let x = 0; x <= canvas.width; x += gridSize) {
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for (let y = 0; y <= canvas.height; y += gridSize) {
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if (Math.random() > 0.85) {
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pulsePoints.push({
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x,
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y,
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phase: Math.random() * Math.PI * 2,
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speed: 0.02 + Math.random() * 0.02
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})
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}
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}
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}
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}
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const resize = () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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initPulsePoints()
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}
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const draw = () => {
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const isDark = document.documentElement.classList.contains("dark")
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time += 0.016
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// Fill with base background color - pure black/white
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ctx.fillStyle = isDark ? "#0a0a0a" : "#fafafa"
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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// Animated gradient position
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const gradientOffset1X = Math.sin(time * 0.3) * 100
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const gradientOffset1Y = Math.cos(time * 0.2) * 100
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const gradientOffset2X = Math.cos(time * 0.25) * 80
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const gradientOffset2Y = Math.sin(time * 0.35) * 80
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// Draw sophisticated gradient - top left corner glow (grayscale only)
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const gradient1 = ctx.createRadialGradient(
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gradientOffset1X,
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gradientOffset1Y,
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0,
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gradientOffset1X,
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gradientOffset1Y,
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canvas.width * 0.8
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)
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if (isDark) {
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gradient1.addColorStop(0, "rgba(255, 255, 255, 0.04)")
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gradient1.addColorStop(0.5, "rgba(255, 255, 255, 0.02)")
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gradient1.addColorStop(1, "rgba(0, 0, 0, 0)")
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} else {
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gradient1.addColorStop(0, "rgba(0, 0, 0, 0.025)")
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gradient1.addColorStop(0.5, "rgba(0, 0, 0, 0.012)")
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gradient1.addColorStop(1, "rgba(255, 255, 255, 0)")
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}
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ctx.fillStyle = gradient1
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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// Draw second gradient - bottom right corner glow (grayscale only)
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const gradient2 = ctx.createRadialGradient(
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canvas.width + gradientOffset2X,
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canvas.height + gradientOffset2Y,
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0,
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canvas.width + gradientOffset2X,
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canvas.height + gradientOffset2Y,
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canvas.width * 0.6
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)
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if (isDark) {
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gradient2.addColorStop(0, "rgba(255, 255, 255, 0.03)")
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gradient2.addColorStop(0.5, "rgba(255, 255, 255, 0.015)")
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gradient2.addColorStop(1, "rgba(0, 0, 0, 0)")
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} else {
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gradient2.addColorStop(0, "rgba(0, 0, 0, 0.02)")
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gradient2.addColorStop(0.5, "rgba(0, 0, 0, 0.01)")
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gradient2.addColorStop(1, "rgba(255, 255, 255, 0)")
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}
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ctx.fillStyle = gradient2
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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// Draw subtle grid - grayscale only
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const gridSize = 60
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ctx.lineWidth = 1
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// Vertical lines
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for (let x = 0; x <= canvas.width; x += gridSize) {
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const lineGradient = ctx.createLinearGradient(x, 0, x, canvas.height)
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if (isDark) {
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lineGradient.addColorStop(0, "rgba(255, 255, 255, 0)")
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lineGradient.addColorStop(0.3, "rgba(255, 255, 255, 0.04)")
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lineGradient.addColorStop(0.7, "rgba(255, 255, 255, 0.04)")
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lineGradient.addColorStop(1, "rgba(255, 255, 255, 0)")
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} else {
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lineGradient.addColorStop(0, "rgba(0, 0, 0, 0)")
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lineGradient.addColorStop(0.3, "rgba(0, 0, 0, 0.05)")
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lineGradient.addColorStop(0.7, "rgba(0, 0, 0, 0.05)")
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lineGradient.addColorStop(1, "rgba(0, 0, 0, 0)")
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}
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ctx.strokeStyle = lineGradient
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ctx.beginPath()
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ctx.moveTo(x, 0)
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ctx.lineTo(x, canvas.height)
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ctx.stroke()
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}
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// Horizontal lines
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for (let y = 0; y <= canvas.height; y += gridSize) {
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const lineGradient = ctx.createLinearGradient(0, y, canvas.width, y)
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if (isDark) {
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lineGradient.addColorStop(0, "rgba(255, 255, 255, 0)")
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lineGradient.addColorStop(0.3, "rgba(255, 255, 255, 0.04)")
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lineGradient.addColorStop(0.7, "rgba(255, 255, 255, 0.04)")
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lineGradient.addColorStop(1, "rgba(255, 255, 255, 0)")
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} else {
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lineGradient.addColorStop(0, "rgba(0, 0, 0, 0)")
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lineGradient.addColorStop(0.3, "rgba(0, 0, 0, 0.05)")
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lineGradient.addColorStop(0.7, "rgba(0, 0, 0, 0.05)")
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lineGradient.addColorStop(1, "rgba(0, 0, 0, 0)")
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}
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ctx.strokeStyle = lineGradient
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ctx.beginPath()
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ctx.moveTo(0, y)
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ctx.lineTo(canvas.width, y)
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ctx.stroke()
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}
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// Draw animated pulse points at grid intersections
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for (const point of pulsePoints) {
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const pulse = Math.sin(time * point.speed * 60 + point.phase) * 0.5 + 0.5
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const radius = 2 + pulse * 3
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const opacity = 0.1 + pulse * 0.2
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const glowGradient = ctx.createRadialGradient(
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point.x, point.y, 0,
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point.x, point.y, radius * 4
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)
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if (isDark) {
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glowGradient.addColorStop(0, `rgba(255, 255, 255, ${opacity})`)
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glowGradient.addColorStop(0.5, `rgba(255, 255, 255, ${opacity * 0.3})`)
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glowGradient.addColorStop(1, "rgba(255, 255, 255, 0)")
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} else {
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glowGradient.addColorStop(0, `rgba(0, 0, 0, ${opacity * 0.8})`)
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glowGradient.addColorStop(0.5, `rgba(0, 0, 0, ${opacity * 0.2})`)
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glowGradient.addColorStop(1, "rgba(0, 0, 0, 0)")
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}
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ctx.fillStyle = glowGradient
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ctx.beginPath()
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ctx.arc(point.x, point.y, radius * 4, 0, Math.PI * 2)
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ctx.fill()
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}
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animationFrameId = requestAnimationFrame(draw)
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}
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resize()
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draw()
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window.addEventListener("resize", resize)
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return () => {
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cancelAnimationFrame(animationFrameId)
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window.removeEventListener("resize", resize)
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}
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}, [])
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return (
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<canvas
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ref={canvasRef}
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className="fixed inset-0 pointer-events-none z-0"
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aria-hidden="true"
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/>
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)
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}
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