mirror of
https://github.com/handsomezhuzhu/2fa-tool.git
synced 2026-02-20 19:50:15 +00:00
feat: add tech-inspired animated background component
Add dynamic background with gradient, particles, and theme support Co-authored-by: Simon <85533298+handsomezhuzhu@users.noreply.github.com>
This commit is contained in:
@@ -50,6 +50,7 @@ import { Toaster } from "@/components/ui/toaster"
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import { useToast } from "@/hooks/use-toast"
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import { useToast } from "@/hooks/use-toast"
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import { useTheme } from "@/components/theme-provider"
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import { useTheme } from "@/components/theme-provider"
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import { useLanguage } from "@/lib/i18n"
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import { useLanguage } from "@/lib/i18n"
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import { TechBackground } from "@/components/tech-background"
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interface TOTPToken {
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interface TOTPToken {
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id: string
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id: string
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@@ -641,6 +642,7 @@ export default function TwoFactorAuth() {
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return (
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return (
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<div className="min-h-screen bg-background flex flex-col">
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<div className="min-h-screen bg-background flex flex-col">
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<TechBackground />
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{/* Header */}
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{/* Header */}
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<header className="border-b bg-card/50 backdrop-blur-sm sticky top-0 z-50">
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<header className="border-b bg-card/50 backdrop-blur-sm sticky top-0 z-50">
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<div className="max-w-3xl mx-auto px-6 md:px-8 py-4">
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<div className="max-w-3xl mx-auto px-6 md:px-8 py-4">
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172
components/tech-background.tsx
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172
components/tech-background.tsx
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@@ -0,0 +1,172 @@
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"use client"
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import { useEffect, useRef } from "react"
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export function TechBackground() {
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const canvasRef = useRef<HTMLCanvasElement>(null)
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useEffect(() => {
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const canvas = canvasRef.current
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if (!canvas) return
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const ctx = canvas.getContext("2d")
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if (!ctx) return
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let animationFrameId: number
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let particles: Particle[] = []
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const resize = () => {
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canvas.width = window.innerWidth
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canvas.height = window.innerHeight
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}
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class Particle {
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x: number
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y: number
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vx: number
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vy: number
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size: number
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opacity: number
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constructor(width: number, height: number) {
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this.x = Math.random() * width
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this.y = Math.random() * height
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this.vx = (Math.random() - 0.5) * 0.3
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this.vy = (Math.random() - 0.5) * 0.3
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this.size = Math.random() * 2 + 1
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this.opacity = Math.random() * 0.5 + 0.1
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}
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update(width: number, height: number) {
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this.x += this.vx
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this.y += this.vy
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if (this.x < 0 || this.x > width) this.vx *= -1
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if (this.y < 0 || this.y > height) this.vy *= -1
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}
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draw(ctx: CanvasRenderingContext2D, isDark: boolean) {
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ctx.beginPath()
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ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2)
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ctx.fillStyle = isDark
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? `rgba(100, 200, 255, ${this.opacity})`
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: `rgba(50, 100, 150, ${this.opacity * 0.5})`
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ctx.fill()
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}
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}
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const initParticles = () => {
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particles = []
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const particleCount = Math.floor((canvas.width * canvas.height) / 15000)
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for (let i = 0; i < particleCount; i++) {
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particles.push(new Particle(canvas.width, canvas.height))
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}
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}
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const drawGrid = (isDark: boolean) => {
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const gridSize = 50
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ctx.strokeStyle = isDark
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? "rgba(100, 200, 255, 0.03)"
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: "rgba(50, 100, 150, 0.05)"
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ctx.lineWidth = 1
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for (let x = 0; x <= canvas.width; x += gridSize) {
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ctx.beginPath()
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ctx.moveTo(x, 0)
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ctx.lineTo(x, canvas.height)
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ctx.stroke()
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}
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for (let y = 0; y <= canvas.height; y += gridSize) {
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ctx.beginPath()
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ctx.moveTo(0, y)
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ctx.lineTo(canvas.width, y)
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ctx.stroke()
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}
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}
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const drawConnections = (isDark: boolean) => {
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const maxDistance = 120
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for (let i = 0; i < particles.length; i++) {
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for (let j = i + 1; j < particles.length; j++) {
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const dx = particles[i].x - particles[j].x
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const dy = particles[i].y - particles[j].y
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const distance = Math.sqrt(dx * dx + dy * dy)
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if (distance < maxDistance) {
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const opacity = (1 - distance / maxDistance) * 0.2
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ctx.beginPath()
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ctx.moveTo(particles[i].x, particles[i].y)
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ctx.lineTo(particles[j].x, particles[j].y)
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ctx.strokeStyle = isDark
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? `rgba(100, 200, 255, ${opacity})`
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: `rgba(50, 100, 150, ${opacity * 0.5})`
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ctx.lineWidth = 1
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ctx.stroke()
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}
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}
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}
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}
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const animate = () => {
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const isDark = document.documentElement.classList.contains("dark")
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ctx.clearRect(0, 0, canvas.width, canvas.height)
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// Draw subtle gradient overlay
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const gradient = ctx.createRadialGradient(
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canvas.width / 2,
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canvas.height / 2,
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0,
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canvas.width / 2,
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canvas.height / 2,
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canvas.width / 1.5
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)
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if (isDark) {
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gradient.addColorStop(0, "rgba(30, 60, 100, 0.1)")
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gradient.addColorStop(1, "rgba(10, 20, 40, 0)")
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} else {
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gradient.addColorStop(0, "rgba(200, 230, 255, 0.2)")
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gradient.addColorStop(1, "rgba(255, 255, 255, 0)")
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}
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ctx.fillStyle = gradient
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ctx.fillRect(0, 0, canvas.width, canvas.height)
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drawGrid(isDark)
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// Update and draw particles
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for (const particle of particles) {
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particle.update(canvas.width, canvas.height)
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particle.draw(ctx, isDark)
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}
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drawConnections(isDark)
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animationFrameId = requestAnimationFrame(animate)
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}
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resize()
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initParticles()
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animate()
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window.addEventListener("resize", () => {
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resize()
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initParticles()
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})
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return () => {
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cancelAnimationFrame(animationFrameId)
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window.removeEventListener("resize", resize)
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}
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}, [])
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return (
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<canvas
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ref={canvasRef}
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className="fixed inset-0 pointer-events-none -z-10"
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aria-hidden="true"
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/>
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)
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}
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